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June 2019

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[personal profile] finchmods posting in [community profile] finchwoodacademy


EXPLORATION

For the first 24 hours please post any exploration spoilers in journal posts under a cut!

There are only two unopened doors left in the cathedral now and everyone is ready to find out what's waiting behind them. Everyone. Shortly after the bus departs from Finchwood Academy on Sunday morning, Gregory de Leon discovers that Cheshire has stowed away with them and spends the remainder of the drive stroking the seemingly-restless feline.

Once the students arrive at the lighthouse and pass through the rift, the waste little time before entering the increasingly dilapidated cathedral. Noah Dressler is in possession of the key discovered by Eli Gardner and approaches one of the doors, opening it to find a wall of dark water. The liquid doesn't spill out toward him, but instead ripples and shimmers undisturbed. Martin Geary sticks their hand into the water but it doesn't feel wet or weightless or anything but slightly cool. How is that possible? Impatient or brazen or simply foolhardy, Clarissa Day moves past the others and steps all the way in. While their hair and clothes being to float as if submerged and bubbles escape their lips as they exhale, they water that fills the space seems to have no effect on them. They can move and breathe and speak as normal even as the world around them seems to be underwater.

Slowly, the others follow Clarissa. They find themselves standing on the deck of a sunken passenger liner that looks like it sailed directly out of the early 1900s. Around them, fish swim and dart through the not-water and light scatters dreamily through the not-waves. It's probably best not to think about it too much. Put on edge by the strange atmosphere, the squads reluctantly split up to explore the ship.

Squad 1: Engine Room
  • Heading down into the bowels of the ship, Squad 1 quickly finds their surroundings becoming dim and they're forced to rely on Francesca's Persona to light the way. While the world around them is surreal and it's still difficult to see through the increasingly murky water, everything remains quiet until they pass through two large metal doors and enter the engine room.

  • Filled with engines and boilers and all manner of machines that have gone still, the large space is maze-like, dark, and uncomfortably warm. The reason for this soon becomes apparent, as they see strange kaleidoscopic flames somehow burning within the boilers. They're difficult to look away from and provide the only source of light in the room apart from Yerathel. The group proceeds with caution and an increasingly unsettling feeling.

  • This caution turns out to be warranted as two of the distant flames soon seem to be drifting toward them. As the flames get closer, they move faster and suddenly a pair of Shadows like enormous, monstrous anglerfish are charging them with surprising speed. While Scout and Francesca manage to dive out of the creatures' paths, Glenn comes dangerously close to those large jaws ripping into his face before Yvette swoops in and catches the Shadow with a dagger to the eye that sends it darting away again, its blood floating behind it like a ribbon before it dissipates into the water. Francesca follows this up with a blast of light that destroys the Shadow, while Scout takes down the other with a flurry of precise blows from his axes. The bodies of the Shadows float in the water for a few moments before fading away into inky black wisps.

  • Now that their Support has seen these Shadows, they can tell the squad that there are others throughout the engine room -- at least four -- but they're difficult to pin down. They proceed with their eyes watchful and their weapons at the ready. Passing boiler after boiler (a real ship wouldn't possibly have so many, would it?) and watching each flame cautiously to see if it is more than it appears, the squad feels themselves becoming more and more anxious. The feeling is unnatural and oppressive and Glenn abruptly tells the others that this isn't right; this is a Shadow. He turns out to be right as another of the ferocious fish soon lunges for them. Scout is able to knock it back with a powerful rush of air, slamming it into a nearby engine where Francesca then slices it in half with a sharp blow of a her whip. Nobody realizes that there is a second Shadow until the light of its lure intensifies and so does that feeling of anxiety. While the others manage to hold onto their nerves until Glenn charges the Shadow and rams it with his shield, Francesca is suddenly overcome with Fear. She dashes away in a blind panic, leaving the others to quickly destroy the remaining Shadow and chase after her.

  • Fortunately, their Support is able to lock onto Francesca's location. Yvette gives herself a burst of speed with Hakamiah that allows her to quickly catch up to her second, grab her, and keep her from running into trouble. Well. More trouble. The two girls have run directly into the remaining two Shadows and Yvette is left on the defensive, protecting them both with her daggers until the cavalry arrives. Glenn casts a physical shield around Francesca to protect her as the fight continues, though it's Scout that ends up getting hurt when one of the monstrous fish catches his arm in its jaws. There's a lot of blood, spilling up into the not-water around them, but the boy is quick to return the favor, knocking the Shadow back with his axes and summoning Yezalel to drain the Shadow dry and heal his injury. Yvette and Glenn destroy the second Shadow together with a blast of thunder and a shower of stony needles.

  • With the Shadows destroyed, the group carefully searches the remainder of the engine room while keeping an eye on the still-shaken Francesca. Scout even holds the girl's hand to ensure she doesn't run off again. Unfortunately, they find nothing and eventually head back to the cathedral.


  • Squad 2: First Class Cabins
  • Passing through an elaborate foyer with posh Neoclassical decor, some of which now drifts lazily in the not-water around them, Squad 2 finds themselves heading toward an elaborate staircase. Overhead, there's a stunning wrought iron and glass dome that would've once filled the space with natural light but now only reveals more water. At the top of the staircase, there's a painting of ten young men and women dressed in period ensembles, but all of their faces have been blacked out with broad, frantic strokes of paint that have left one eye uncovered. It seems to look at them but Lucille can sense nothing unusual about the painting, so they proceed.

  • Two corridors lead away from the staircase and the squad follows one of them, finding themselves among the first class cabins. Searching cabin by cabin, they find the same things repeatedly: expensive decor, paintings with blacked-out faces, and (most disturbingly) pale figures lying motionless on the beds. They don't seem to recognize the faces, though. This uniformity is broken when they open a door and see that one of the walls is collapsed inward. In the space behind the wall, there's a swarm of spider-like black crabs with spiny carapaces. The Shadows immediately rush them, grabbing with vicious pincers and spitting electrical sparks. Dallas destroys the first wave of the creatures with a blast of ice that they prove to be quite vulnerable to, while Noah takes them out with precise shots from the doorway and Martin alternates between stomping on them and skewering them with his daggers. Once the nest is cleared, the squad searches inside the wall, but comes up empty-handed.

  • As they return to the corridor, Lucille warns that she can sense stronger Shadows up ahead, two each in the large suites at the end of the hall. She warns them that going after one set will almost certainly alert the other and Dustin decides that there's only one option: to split the team so they can get the drop on both pairs of Shadows. There's some risk involved in such a maneuver, but it's the best option. Right? Reaching the suites, Dustin and Zinnia head for one door while Martin, Noah, and Dallas head for the other.

  • Rushing through the left door, Dustin and Zinnia find themselves faced with a pair of humanoid Shadows (a 'man' and a 'woman') dressed in finery befitting their surroundings. Any sense of elegance, though, is overshadowed by the fact that their pale faces are overgrown with barnacles and that these growths occur sporadically all over their bodies, almost like armor. Several more of the Shadow crabs wait by their feet. While their quick entrance allows Dustin to attack first, knocking the Shadow-man back with a blast of light, retaliation is quick and painful. While the Shadow-woman attacks Zinnia with a torrent of water that she narrowly dodges, the crabs swarm and one manages to put its claw straight through Dustin's foot before he can impale it with his cinquedea. Ouch. Together, though, the two quickly take down the crabs and Zinnia spears her shovel into the Shadow-woman's stomach when it charges to attack them, throwing it to the ground and delivering the final blow.

  • Regrouping to attack the Shadow-man, Dustin and Zinnia realize that the creature has taken a seat at the piano in the corner and is now starting to play. There's powerful magic in the song and Lucille orders them to get out of the room, but they're not quick enough. They begin to feel lightheaded and disoriented. Exhausted. Dustin and Zinnia slip into a deep a Sleep full of dark dreams and collapse to the floor.

  • Meanwhile, Martin, Noah, and Dallas head through the right door only to be confronted with another humanoid figure overgrown with barnacles and dressed in a sparkling gown. This one, however, is sitting on the back of a monstrous black crab with huge pincers and a carapace full of shimmering flecks of diamond. The crab wastes no time in attacking, forcing the trio to scatter. Attacking the crab with magic and physical attacks proves fruitless and Lucille scans the Shadow, discovering that this is a lost cause. The humanoid Shadow is the weaker of the pair and the one pulling the strings: that's where they need to be aiming. Noah aims several shots at the Shadow-woman but they're all blocked by the massive claw of the crab and Dallas is similarly thwarted when he tries to climb the crab and strike it directly. It seems like there's no getting by one to reach the other. Untill Martin casts Rage on the Shadow-woman and it snarls, suddenly disembarking to charge them. Acting quickly, Dallas catches the Shadow before it even lands, cutting its torso nearly in half with his spear before Noah puts it down with an electric strike. That was some teamwork, boys! They don't have time to celebrate, though, before they hear Lucille. She sounds alarmed and tells them that the others are asleep. Realizing that the large crab has become strangely mellow without its rider, they leave it there to go help their friends.

  • As soon as they enter the room where their squadmates are asleep, Martin sets the piano ablaze and interrupts the Shadow's spell. Now outnumbered and out of tricks, the Shadow is no match for the Persona-users and is quickly destroyed. Noah tries to wake up Dustin and Dallas tries to wake up Zinnia, but both remain disoriented and exhausted and seem shaken by their dreams; it's time to head back. On the way out, Martin glances into the other room again and sees the crab... just waiting. What's that thing's deal? They return to the cathedral.


  • Squad 3: Wheelhouse
  • While everything is quiet as Squad 3 explores the deck, it isn't long before the situation takes an unsettling turn. In the distance, they can see a light go on in the wheelhouse and Sullivan finds that his Support awareness is being obscured by a cacophony of psychic noise like static and frantic clicking. Morse code, maybe? He can't tell, but the more he focuses on it, the more it gives him a headache. He tells the squad this and warns them to be careful since they're going in blind and there's obviously something waiting for them.

  • Before they reach the wheelhouse, though, two Shadows zip by them in the water and turn to strike. The creatures resemble eels with grotesquely large mouths full of razor sharp teeth. Electricity jumps around their bodies and their tails are barbed. One of the Shadows lashes out at Gregory, but he's able to block with his scythe and even cuts the creature's mouth with the blade as he shoves it back and ducks out of the way. The second goes for Rose and, while Nora attempts to protect her friend with a blast of light, her reflexes are slow today (this may be hangover-related) and the Shadow manages to twist out of the way. It doesn't get the direct attack on Rose it had been aiming for, but it does strike her with its barbed tail as it passes, knocking her off her feet and leaving a bleeding gash across her stomach. When the Shadow circles back and lunges at Russell, though, he's ready with his guitar axe and strikes it in the head with devastating force and an audible crack of bone. While the Shadow is spinning away through the water, Eva obliterates it with a blast of light.

  • The remaining Shadow is keeping its distance now, gathering electricity around its body and attacking the squad with vibrant bolts that light up the dark water and make it difficult to get close. Eva protects herself and Gregory from a devastating strike by creating a shield out of light, but the two find themselves pinned in that position as the Shadow continues to attack. Russell, protected by Reiyel, finds himself in a similar position. With the Shadow's attention on their squadmates, though, Nora and Rose are able to attack. Summoning Shalgiel rather than Mebahel, Rose showers the Shadow with blades of ice that cut deep and seem to cause it immense pain. Before it can retaliate, though, Nora delivers the killing blow with her sword. With the Shadows defeated, the group pauses so Eva can heal Rose's wound before moving on.

  • When the squad reaches the wheelhouse, Sullivan tries again to scan what might be inside, but the feedback is too intense. The boy's nose starts to bleed and he reluctantly gives up, leaving the decision to progress up to the others. Russell goes first, pushing back the door and stepping inside. A humanoid Shadow in the uniform of a captain stands in the center of the room, but it's obviously not human. Its skin is black and slick, its face is featureless apart from a circular mouth ringed with teeth, and eight tentacles like those of an octopus protrude from the sides of its abdomen. Around the room, there are pale figures bound to the steering wheels and navigation equipment with black coils and none of them are moving. Before the squad can fully absorb this bizarre scene, the Shadow attacks, seizing Russell and Nora in its tentacles and beginning to drain the energy out of them while it attacks with its remaining limbs.

  • Immediately at a disadvantage, the remaining members of the squad try to fight back. Rose shuffles between her Personas, trying to find something that the Shadow might be vulnerable to but coming up short; it seems to withstand everything she throws at it. Eva lands several hard blows with her boomerang, only to have the weapon caught in a tentacle and then broken in half. Gregory manages to cut through two of the tentacles with his scythe, freeing the weakened Russell and Nora, only to see them grow back within moments. The battle continues this way, with the squad throwing attack after attack at the Shadow but gaining little ground. When the Shadow opens its mouth and suddenly fills the room with a flood of darkness that obscures everything, Sullivan makes a decision and uses his anchor skill to pull them all back to the entrance by the cathedral.

  • Suddenly out of danger but nevertheless worse for wear, the squad returns to the cathedral.


  • Squad 7: Economy Cabins
  • Heading below deck, Squad 7 ends up walking through a narrow corridor leading to the economy cabins. Unlike their first class counterparts explored by Squad 2, these rooms are small and sparsely decorated with two beds on each wall. The same pale, motionless figures rest atop the beds, however, and it's no less unsettling here. Early on, the squad pauses in one of the rooms to attempt to wake these figures and so Lillian can attempt to heal one as well, but there's no response. Reluctantly, they continue on.

  • Back in the hallway, walking one behind the other because of the limited space, the squad soon hears the startled voice of their Support telling them that there are Shadows around the corner ahead of them and Shadows coming the way they had come from. They're about to be surrounded and stuck in a space that will make it difficult to fight and impossible to maneuver. Thinking quickly, Lillian orders the squad members to split up and take refuge in the rooms. If they're lucky, the Shadows aren't looking for them and will just swim by. If they're not, at least this will slow the Shadows' progress and give the squad members a position that's easier to defend. She hopes.

  • Now separated from their squadmates, Lillian and Selby wait in the small cabin, one pressed to the wall on either side of the door as the Shadows get closer. Their Support tells them that the Shadows seem to be looking for them and they hear the sound of another cabin door being broken through before the same thing happens to their own and a Shadow comes crashing through jaws-first. The creature resembles a long, narrow shark with enormous teeth and jagged spines and it immediately tries to take a bite out of them. Fortunately, Selby is able to summon Achaiah and cast stun before it can fully enter the room, stopping the Shadow in its tracks with vines and thorns that both trap it and block the entrance. Lillian is quick to take advantage of this, destroying the Shadow with a blast of dark energy. As the second Shadow pushes by the corpse of the first, Selby puts several arrows into it before Lillian takes it down with her harpoon.

  • With the Shadows defeated, they have a moment to breathe but it doesn't last. A moment later, they hear one of their other squadmates scream and rush into the hallway to see what's happening. Their squadmates are fleeing from something and their Support informs them that they were all inflicted with Fear. They're about to chase after them when the Shadow that had done the damage appears from the other cabin and attacks. The creature is undeniably frightening, a merman with black eyes and the lower body of a squid. Each of its tentacles has a ferocious, hooked claw on the tip and the teeth that flash when it grins at them are jagged points. It knocks them back with a torrent of water before lunging for Selby and burying two of the claws in his chest and two more in his arms as it pulls him to the floor, leaving a quartet of deep gouges. Before it can do any more damage, though, Lillian blasts it back with crackling lightning. The fight that follows is intense but short, ending when Lillian puts a blade formed from dark energy through the Shadow's head.

  • Selby pulls himself shakily to his feet and is healed by Lillian, quickly but not thoroughly, so they can find their remaining squadmates. Fortunately, there seems to be nothing else in the area to encounter and they eventually find the others and return to the cathedral.


  • Squad 9: Crew Quarters
  • Heading below deck, Squad 9 follows a broad hallway through a part of the ship that would have been accessible only to the crew. Finding and searching several rooms as they pass through (including a mess hall, several storage rooms, and an office that looks important but yields nothing of interest), they soon begin to wonder if they're wasting their time. Not long after, though, Henry tells them that he can sense a nest of Shadows not far off in a crew dormitory and something else that's currently too far away to get a clear read on. Despite how uneventful things have been so far, they're definitely not alone here.

  • Approaching the dormitory, the squad is able to burst through the door and get the drop on the Shadows inside. The creatures are large serpentine fish with enormous fangs jutting out of their mouths and electricity jumping around their scaly bodies. Tate immediately notices that one is feeding on a pale figure resting in one of the barracks-style bunk beds and makes a disgusted, wincing gasp before filling the Shadow with arrows. Ew. The others are quick to swarm the group, biting at them and attacking with quick shocks. Pansy knocks them back with a blast of thunder, though, sending them spiraling off in the water and leaving them vulnerable to a flurry of arrows from Monet and Tate. It's over quickly.

  • Once the Shadows have been destroyed, breaking down into black ink and dissipating into the water, they search the room. Many of the beds are occupied by pale, unfamiliar figures in crew uniforms and there seems to be little else to find... until Pansy spots a ring of keys dangling from one of the figure's belts. It feels wrong to disturb the figure somehow but she takes the keys as quickly as possible before ordering the group to head out. As they continue on, searching every area they come across, they eventually find another office that opens up onto another hallway and a large metal door that looks like it leads to some kind of vault. Trying each of the keys on the ring, they're eventually able to open it and pull the heavy door back with effort. Inside, the room is lined with small metal boxes (each with their own key slot), several filing cabinets, and large cages presumably filled with whatever would not fit in the boxes. This includes books, instruments, and paintings. Through the bars, though, they can see that all of the faces on the paintings have been marked out in black and an inky cloud lingers in the cage.

  • Realizing what this means just before it's too late to matter, Henry alerts the others that this cloud is actually a pair of Shadows and that they need to get ready. The ink swirls, half remaining in the cage and half passing through the bars. Both form into the same creature, though: mermaids with the long black tail of an eel and a too-large grin filled with sharp, jagged teeth. As one Shadow rushes them, the other begins to sing within the cage. Its voice makes it suddenly difficult to focus, creating an opportunity for the Shadow charging Pansy. It knocks the girl back into a wall with alarming force and leaves a scattering of painful bruises. When it tries to follow up, though, she strikes it hard in the face with her knife-axe and Monet and Tate send it flying with a coordinated blast of water. Still, the other continues to sing and the sound becomes increasingly difficult to shut out. Until it suddenly stops, replaced with the ethereal sound of harp strings. Using Hariel, Henry has cast Mute on the Shadow and successfully interrupted its attempt to inflict an ailment.

  • The Shadow, now silent, rips its way out of the cage and the pair regroup to attack the squad. One lunges for Monet, evading her attempt to block it with her bow and biting ferociously down into the flesh of her arm, while the other rushes Tate and attempts the same maneuver. Fortunately for him, he's able to fire a quick shot directly through the Shadow's throat before it reaches him and while this doesn't kill it, it does slow it down considerably and he's able to dive out of the way. The fight is ferocious and goes on for a while longer before the squad is able to work together and bring the Shadows down.

  • Not sure what, if anything, they should bring back from the vault, the squad searches it and photographs just about everything before heading back to the cathedral.


  • Squad 12: Dining Room
  • Heading through a broad hall with ornate architecture and Neoclassical decor, Squad 12 soon finds themselves standing in front of two sets of double doors leading into the ship's dining room. Marina cautions that she can sense an abundance of Shadows on the other side of the door and, though most of them are relatively weak, the sheer number of them could make a fight difficult. The squad braces themselves and Liam pulls the handle... only to find the door stubbornly locked. Several others members of the squad try the door as well, even attempting to force it open with weapons and magic, but they're unsuccessful. What gives? Now convinced that there's something worth finding inside, they look for another way in.

  • Further down the hall, the squad finds a small hallway and a service entrance leading into the kitchen. The space is large, filled with cooking supplies and cutlery, and lit by unexpected circles of fire on the many stoves. The flames are bright and unnaturally colorful and flare up as the squad gets further into the room. Suddenly, the flames begin leaping together and forming several strange Shadows. While humanoid, the creatures have cracked and blackened skin with the colorful tendrils of anemones growing through the openings. Both charge forward, attacking the squad with bursts of electricity and those grasping tendrils. Clarissa is grabbed by one of the Shadows as she tries to attack with her crowbar and is pulled uncomfortably close, but is fortunately saved by Kyra, who slices through the tendrils with a precise blow of her rapier and then kicks the Shadow squarely in the stomach, sending it staggering. Liam then finishes the Shadow off with a blast of light aimed squarely through its face while the other is destroyed by Cecilia, who summons Marmaroth to deflect the lightning attacks and then charges in swinging her baseball bat mercilessly.

  • With the Shadows destroyed, the squad searches the kitchen but finds nothing of interest apart from a set of doors leading into the dining room. There are two small windows in the doors and they carefully peek through them before proceeding. Inside, they can see empty tables covered with white cloths and intricate place settings. In the middle of the room, though, there's a glimmering chandelier over the largest table and two more Shadows that resemble monstrous mermaids with black eyes and the lower halves of squids. As Marina had predicted, though, they are also accompanied by dozens of smaller Shadows, some that resemble large black crabs with shining stones embedded in their carapaces and some that resemble large fish with gaping, ferocious jaws. This has the potential to be a dangerous situation, so they devise a plan.

  • Rushing through the door, the squad targets the stronger Shadows with magic meant to weaken them: Kyra and Shiloh are able to poison and physically weaken one while Liam inflicts the other with blind bliss that sends it swimming off idly and singing to itself. At the same time, Clarissa attacks the weaker Shadows with blast after blast of fire (which they are vulnerable to) and Cecilia assists with burst of lightning. It's a devastating first move that destroys several of the weaker Shadows and gives the team a small but much-needed advantage, as the remaining Shadows are soon swarming them. The crabs and fish are quickly dispatched with physical attacks and magic, but there are so many that this doesn't come without injury. Kyra is bitten by one of the first, ripping into her forearm and leaving an angry gash while Shiloh narrowly avoids losing an eye to a crab claw but does walk away with a large cut down the side of his face. Clarissa's Persona also takes a beating when it's subjected to water magic and she soon becomes unable to summon it at all.

  • While the squad is working through the weaker Shadows, the poisoned mercreature swims away from them and begins to sing in a soft, strange voice. The song makes it difficult to focus and the squad can feel themselves becoming inexplicably exhausted. Marina urges them to hurry and take it down, but stops talking mid-sentence as she's pulled into a deep, nightmare-filled Sleep. Although hungover, Meredith Rhydderch is quick to jump in as Support when it comes clear that Marina is out of commission and she does her best to help the squad bounce back. Cecilia follows her teammate a moment later, slipping into sleep and dropping limply to the floor; the ailment seems to be spreading quickly. Fortunately, Liam is quick to go after the singing Shadow, summoning Hahaiah to peirce it through with roots and thorns. He then does the same to the still-blissful Shadow, taking it down before it can recover and become a threat. With the stronger of the Shadows handled, the rest are soon disposed of and the dining room is left still and silent. They watch as the Shadows dissipate into inky black clouds in the water and then search the room.

  • Unfortunately, despite the large congregation of Shadows, there doesn't appear to be anything in the room worth taking with them. Meredith and other Supports sweep the room to confirm this but also find nothing. Exhausted, they return to the cathedral.

  • Once outside, they wait about 15 minutes before the rift closes and they head back to Finchwood. The rift was open for a total of 5 hours, 59 minutes, and 08 seconds

    » BEFORE EXPLORATION: There's a light breakfast before the squads slated to enter the rift are bused out to the lighthouse.

    » THE SHADOW WORLD: Please put your squad name in the header. Keep in mind that Support students are in the auditorium together with Ms. Voss and are not physically present in the Shadow World, but their threads can go here.

    » FINCHWOOD ACADEMY: Students that aren't set to explore are told to stay on campus and be battle-ready, just in case.

    » AFTER EXPLORATION: Everyone doing ok? Students that were injured or afflicted with ailments are taken to Iason before they're allowed to do anything else.

    » OOC - QUESTIONS, COMMENTS, CONCERNS!

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:15 pm (UTC)
    highercalling: (pic#12359420)
    From: [personal profile] highercalling
    oh i almost forgot: imma take a few days of narcolepsy and bad dreamin' for my chronically exhausted boy

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:47 pm (UTC)
    From: [personal profile] forgerie
    ughhhhhhh
    lucy's gonna alternate curling up near him and zinnia to play guitar/read while they bad-sleep :c

    but dustin will probably get whispered at as well
    and i'm sorry 😷

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:03 pm (UTC)
    highercalling: jenny made these bc she loves me!!!!! (Default)
    From: [personal profile] highercalling
    fucked up if true :///

    dustin may try and power thru and make an attempt at late night meetups but he'll 1. probably be like..... full loopy in that way ya do when you try to force yourself awake, 2. definitely just like..... conk out immediately lol sorry hes so fucking useless

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:08 pm (UTC)
    From: [personal profile] forgerie
    she should have recognized the threat sooner and what if next time it's something worse!!!!!!! screams into the void

    oh ... no
    i'm picturing lucy struggling to wake him up and drag him back to his dorm with her noodle arms

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:13 pm (UTC)
    highercalling: jenny made these bc she loves me!!!!! (Default)
    From: [personal profile] highercalling
    it was fine!!!! he's fine!!!! they're all fine!!!!!!! these are just the risks they take!!!!!!!!

    dklasjlks he's got like 50 lbs for her so that'll go super well................. stupit

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:18 pm (UTC)
    From: [personal profile] forgerie
    it's different* when you CARE about PEOPLE!!!!
    *worse

    not great
    what if ....... she had to ask someone/one of his roommates for help at like 330am :|a :|a :|a

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:22 pm (UTC)
    highercalling: jenny made these bc she loves me!!!!! (Default)
    From: [personal profile] highercalling
    WORSE

    oh my god lol........... hey eli and tate dont ask questions but your stupidest roommate is taking a floor nap in the hall please retrieve him posthaste
    Edited (messy) Date: 2019-04-14 05:23 pm (UTC)

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:23 pm (UTC)
    star_boy: (Default)
    From: [personal profile] star_boy
    For once Dustin isn't taking care of them

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 05:28 pm (UTC)
    From: [personal profile] forgerie
    i just ... found him like that .... :)

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:22 pm (UTC)
    sarno: (Default)
    From: [personal profile] sarno
    keeping nightmare sleep for marina

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:29 pm (UTC)
    weewilywilkie: (Default)
    From: [personal profile] weewilywilkie
    Kyra will camp out :(

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:40 pm (UTC)
    sarno: (Default)
    From: [personal profile] sarno
    kyra :((((
    i am zapped for energy but we should do something with them??? reverse horny night :(

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:41 pm (UTC)
    highercalling: jenny made these bc she loves me!!!!! (Default)
    From: [personal profile] highercalling
    oh the phrase "reverse horny" has a very powerful energy

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:45 pm (UTC)
    opalescents: (Default)
    From: [personal profile] opalescents
    SAD SCARED NIGHT

    Yes I can start something EVENTUALLY SOON I have...finally energy to write things; my brain is new born and glorious ok not all that but.

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:52 pm (UTC)
    sarno: (Default)
    From: [personal profile] sarno
    EVENTUALLY SOON is fine. My brain is a mush BUT I AM SO GLAD THAT YOURS IS REBORN!!!!!!

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 06:31 pm (UTC)
    weewilywilkie: (Default)
    From: [personal profile] weewilywilkie
    It's not actually all I could do was this skdjfhkj sorry

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 06:45 pm (UTC)
    sarno: (Default)
    From: [personal profile] sarno
    kyraaaaa ;n;

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 04:27 pm (UTC)
    dissentjabot: (Default)
    From: [personal profile] dissentjabot
    I’ll keep my girl sleepy!

    Re: INJURIES/AILMENTS

    Date: 2019-04-14 06:33 pm (UTC)
    expansivemind: (Default)
    From: [personal profile] expansivemind
    oh good merry gets to fuss over her more
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